

Sometimes enemies leave the map entirely. Violence breeds violence and to quote Richard, “You won’t like the way it ends.”įor all Wrong Number‘s strengths, none can excuse the amount of bugs present within the game. While the first game examined the “why” behind violence in a meta-fashion, Wrong Number examines the “why” within the world of the narrative. Richard, the rooster mask-wearing specter from the first game, interacts with all these characters and questions their violent tendencies. There’s a slasher film being made about the events of the first game and a true crime novel being written as well. In this world, wannabe fans wearing animal masks and kill random thugs to achieve the kind of fame “Jacket” achieved. That something more is what separates Wrong Number from being just an addictive violence simulator. Playing as the detective in a supermarket. These moments don’t feel like the Hotline Miami I fell in love with. These design elements are used to increase the difficulty, but it’s overused and much of the game is spent baiting enemies and waiting for them around corners.

Windows, although featured in the first game, are more prevalent than ever, granting enemies massive lines of sight. These layouts put more of an emphasis on gunplay and offscreen enemies will put an end to your life in seconds. The stages are more open this time around. Not only will the narrative be impenetrable, but the difficulty starts off where the first game ended. If you haven’t played Hotline Miami you won’t want to start with Wrong Number. It’s a stark change from the vague meta-narrative of the first game, but it’s just as difficult to follow. Instead, the storyline weaves through multiple timelines and multiple playable characters. There is no main character like “Jacket” from the first game. The second and final installment in the series takes place both before and after the events of the original game. Hotline Miami 2: Wrong Number is the much anticipated follow-up to the 2012 smash hit Hotline Miami.
